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Introduces the student to tools and skills used in the manipulation of two-dimensional materials to convert these into precise three-dimensional models of various forms, products or architectural space layouts. Students will also use software to model objects and spaces with light, shadows, color and textures that are placed in appropriate backgrounds. Major Instructional Areas 1. Basics of physical modeling 2. Exploring Autodesk 3ds Max Design 3. Basic modeling: primitives, splines, and shape and parametric modifiers 4. Lighting and shadows 5. Materials and maps 6. Portfolio